On my Core 2 Duo T7250, I can verify that transparent border outlines, shadows, and text work. Fades also work, but I have not tested \t(\alpha).
Thanks for testing. Let me know if you see anything weird with the untested tags.
In all honesty, I don't know why there
aren't visual glitches with the multithreaded alpha blending (and no, it's not a race condition, it's just some index calculations that I don't think should work, but do), but I guess I shouldn't look a gift horse in the mouth

. People with triple and hexa core processors should similarly double check that alpha blending hasn't suddenly broken.
On a logistical note, I'm back in school again with what looks to be a very busy year ahead, which unfortunately means that I won't have much, if any, time to work on this project. Once I'm fairly confident that all the changes made by STB4 haven't broken playback, I'll make a final stable build and post it, at which point the project should be considered on hiatus. There are still some performance issues I would like to investigate so threaded-vsfilter is by no means dead, but I wouldn't expect anything anytime soon. Apologies to Lord and taulin as I won't be able to look into the issues you guys wanted me to for a long while. The only exception to this is if threaded-vsfilter crashes in cases where MPC-HC's VSFilter does not; in those cases, please report them here and I will try to address them ASAP (and if you can model the report after
TheRyuu's or
Kyon's, that would be much appreciated).